Saturday, May 9, 2015

Hulsen's Advance Guard Attacks Krechor

Von Seydlitz leads his cuirassiers into the cavalry melee

After setting up the Kolin terrain and looking at the table for several days, I decided that it was time to haul out the D10 dice and take the scenario out on a test drive. As always, please click on the pictures to enlarge the view (it is worth the clicking effort).

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The game was played using Minden Miniatures, Herb Gundt buildings and trees and my own Der Alte Fritz rules (which are available as a free download on the Fife & Drum Miniatures website.

Overhead view of Hulsen's attack. He has cleared the Croats from Krechor and has sent a brigade of grenadiers around the left to outflank the Austrian infantry of Wied (arriving).

Here are some pictures of Prussian General Hulsen's opening attack on the Austrian right flank near Krechor village. Commentary is provided in the captions.

Prussian regiment Winterfeldt (IR1) tries to press the attack out of the village, but its path is blocked by the Soro Grenadier battalion of the Austrian army.
At the same time, Serbelloni commits his Austrian cavalry in a forlorn hope charge to slow down the Prussian grenadiers to the east of Krechor and to stop the Prussian flank maneuver.
A view of the battlefield to the east of Krechor. Prussian hussars screen off the Croats deployed in Kutlire so that the rest  of the attack can pass without getting shot in the flank.

Wied's Austrian division is the first of the Austrians to arrive on their far right flank between Krechor and Chozenitz.
Hulsen deploys a battery of Prussian 12-pounders that inflict a lot of damage to Wied's forces on the Krechor Hill.

Prussian grenadiers press home the attack near the Oak Wood.
The same action, but from the Austrian point of view.

The first battalion of IR1 Winterfeldt routs through Krechor.

Sincere's division arrives around Turn 8.

A close up view of Sincere's division on the march.

Hulsen rallys the first battalion of IR1 Winterfeld, while the second battalion waits for the traffic jam to clear.

As of late Friday evening, the game has progressed nine turns and both Wied and Sincere's divisions have arrived at Krechor to stem Hulsen's attack.

To the east of Krechor, a massive cavalry melee is developing with both sides feeding ever more squadrons into the action. Seydlitz has brought the Prussian cavalry reserve from the center to all the way on the the left flank and his cuirassiers will soon enter the melee.

Treskow split up is left wing command into two brigades: the IR49 Fusiliers and the Prussian 12-pound battery occupy the front on the Kaiserstrasse between Krechor and Chozenitz; the IR5 Alt Braunschweig regiment continues the original plan of marching around the left or east of Krechor village, adding their weight to the advance of the Prussian grenadiers.

If the Prussian cavalry prevails in the melee, then there will be little to stop the attack on the left to the east of Krechor. This will create a kink or bend in the Austrian defensive position that is now anchored on the Oak Wood.



  1. The massed ranks of whitecoats look particularly good.

    Will there be any shots of the cavalry fight?

    1. I will focus on taking some pictures of the cavalry action. You can see a little bit of it in the pictures already posted, but there will be more.

  2. Excellent report and photos of the action.

    It is good to read this series of posts about setting the game up an then seeing how the action unfolds.



  3. Wonderful eye candy! You are inspiring me to parade the troops...Bill

  4. Excellent, excellent, excellent -- in all aspects...Tom

  5. Good looking game in all respects, figures and scenery creating the king of theatre I like in games. What always impresses me about your games in the perfect balance of troop density to table space and scenery - it never looks crowded and never empty, you are to be congratulated on that especially.
    Best wishes,

    1. Thank you Jeremy, it comes from many years of wargaming and scenario designs. Since my basic command group for a player is a brigade, I try to design the table so that there is room for several brigades plus some open areas on the flank.