Sunday, April 24, 2022

Little Wars Convention - Best In Show IMHO


Roaring Twenties 28mm gangster wargame

Click on all pictures to enlarge the view.


I attended this year's Little Wars Convention in Lisle, Illinois over this weekend, and I thought that I would break my report down into two separate blog posts: a general report on what I saw and a report on the game that was far and away the best game of the whole show.  Little Wars is the "showcase convention" sponsored by HMGS-Midwest. I ran my Bread & Croats SYW skirmish game on Friday and Saturday and I will report on that in the second Little Wars posting.

This 28mm Roaring Twenties gangster game might very well be the most spectacular terrain that I have ever seen, bar none. I will let the picture captions tell the story. Click on each picture to enlarge your view and take in all of the little details (and the big details too) that are plentiful in each picture.

The game was hosted by Michael Konwinski and friend, both  from Ohio and I apologize for not getting the name of the second gentleman. Both of them did all of the modeling that you see in these pictures. They told me that this is just one part of the terrain that they have for the 1920s. There are SIX MORE SECTIONS! For example, there is a residential section of terrain, a downtown (city center) section, and many more.

The boat model is what catches your attention from across the convention hall. You can hear other gamers talking about it "you have to see that giant boat over there". When you actually get to the table you realize that there is so much more to see. I talked with both of the game judges for awhile and they told me that they have been working on the terrain for over 20 years, adding a bit here and there over the course of these years.

I don't know whether Little Wars awards a "best in show" award, but if they do, this game is it. It's the bomb.

Here is an explanation of the game that I pulled from the Little Wars registration site

Your shipment of "product" has arrived from overseas. All you have to do, is meet the ship, offload onto your trucks, and deliver it to your warehouses. Your competition believes that they can increase their profit margin by applying a "Five Finger Discount" toward your shipment. Prudently, you have armed guards to discourage this idea. Perhaps, we can ALL get along...Perhaps, Perhaps not.


The Boat

This is not just any old boat, it is "The" Boat and it is spectacular.


This boat, called "Black Adder", is a spectacular work of modeling.
It breaks down into two parts and all of the roofs and floors lift off to accommodate the placement of figures.
My guess is the the model was about four feet long.




The wharf side view of the Black Adder with lots of hustle and bustle of delivery trucks bringing cargo to the ship.
Note the traveling crane and the railroad tracks.


Street Scenes


An eye level view of one of the streets in the city.



The "Diner" light is actually on and the letters "I, N, E, and R" flicker on and off.




An old auto junk yard. This was one of my favorite vignettes in the game terrain.
Note also the railroad box cars on the tracks.


The Sinclair gasoline station.



Can you spot the "Easter Egg" item in this picture?



A crap game going on in a back alley. You can't see it in this picture, but the fellow rolling his dice has the dice in midair/mid toss.



A very life-like street level view. Note the mail box.



The cargo crane was another magnificent piece of modeling work.

There are even some garbage cans in the alley. That's what I call attention to detail.


The Rivoli Theater.

Close up view of the theater entrance. The marquis lights actually light up powered by a hidden battery pack.




Sweet level view of the corner barber shop.



Hmm, Crusty's Crabs sounds like an interesting place.




Some of the wharf detail.



Within a couple of days I will post pictures of many of the other games that were going on at Little Wars. I have to say that the terrain presentations across the gaming hall were top notch and as good as you will see at other conventions around the world.

Tuesday, April 5, 2022

SYW Assn Convention Report

 

The dice were flying on the table, fast and furious, during my games on Friday and Saturday.


I arrived at the convention venue at the Ramada Inn in South Bend, Indiana Thursday afternoon and found that a number of games were already set up for the next day. I made the rounds and said my hellos to everyone before getting on with the task of unloading game terrain from my car. I was rather surprised by how much space the terrain boxes took up in my vehicle, but then, I always like to bring trees - lots of them. I counted five boxes of trees in my car.


Thursday Night Game

I rarely ever get to play in a game at this convention because I'm either manning my Fife and Drum Miniatures dealer booth or I am hosting several games. This year I left the FD retail merchandise at home and just participated as a game judge. This gave me more time to play in others' games.

Paul Petri was hosting a refight of the Battle of Kolin, with the scenario focusing on the attack of the Prussian advance guard on the Austrian right flank at Krechor. Tom W. commanded Hulsen's forces and captured the village of Krechor from the Croats. This served as a jumping off point for further attacks on the Austrian flank.


Paul Petri (center) hosted a good looking Kolin game on Thursday evening.
I played one of the Prussian commands in the game, ahem. More on that later.

We were playing a variant of the Shako rules set and several of the players had some experience with them so this served to move the game along at a fast pace.

I was commanding the center and right flank of the Prussian army, i.e everything else that wasn't in the advance guard. I made some initial headway up the hill as my grenadiers told off some of the Austrian grenadiers that were in front of Hulsen's attack. The rest of that brigade also gained the slope of the Krechor Hill. My initial thought was to refuse, or hold back, the Prussian right wing, but here my uncertainty of the artillery rules made me fearful of marching to the left and potentially presenting my flank to the Austrian artillery that was cited on the hill to my front. I knew that attacking the hill with my right wing was a losing bet, but I did it anyway. I should have stuck with my initial inclination and my knowledge of how Kolin was historically fought. The Austrian artillery proved ineffective at long range so I would have been okay had I continued to march to my left. In these rules, units are not allowed to change formation once they deploy into line formation. So my fate was already decided.



Hulsen's advance guard made short work of the Croat defenders in Krechor and in the "Swedish Fort" earthworks




The high-water mark of my attack (Treskow) on the Krechor Hill.


Hoards of Austrians descended down the hill and overwhelmed my right wing with their sheer numerical advantage. My brigade of two battalions had to hold off four Austrian battalions, a battery of artillery, and several regiments of Austrian cavalry. I had neither cavalry nor artillery under my command.

Still, things were going sort of kind of okay as my troops began their ascent of the heights, but then the Dice Gods intervened and my attack went pear shaped and into the dumper. One needs to roll a high number on a D10 die, or even a moderate 3 or 4 on the D10; however, I could roll nothings but 1s and 2s the rest of the evening. My troops began to lose the majority of the firefights and as my casualties increased, so too did the odds of my brigades breaking increase. The picture below gives you an idea of how the Prussian disaster unfolded:

The Austrians descended the Pohbor Hill and caved in the Prussian right flank (mine unfortunately).


The Prussians got thrashed, but I had fun playing the game and I thought that the rules did a nice job of presenting 18th Century tactics on the battlefield. Those dice though, I could not control.

Friday Morning

I joined a small game depicting the British invasion or raid of St. Cast in France during the SYW. The Right Honorable John The OFM was one of my opponents on the other side of the table. Eric T. and I commanded the British infantry and our task was to evacuate as many troops as we could before the French overwhelmed the beach property. It was a small four player game and I think that we were finished in little more than an hour.

The British won by the skin of their teeth, due in no part to my horrible dice rolling. My first couple of die rolls were good, but after that it was a steady heaping helping of snakes eyes for the rest of the game.


John The OFM surveys the Field of Mars for the St. Cast game.

A border view of the convention hall where all of the games were played.
And there is John The OFM photo bombing my picture.


Here are some pictures of several of the other games that were going on during the convention.


A nice looking 28mm French and Indian War game. Great looking terrain.



I think that this game was the opening Swedish attack at the Battle of Poltova.



I thought that this was a good way to camouflage a dice tower on the game table.
This is from Bob Moon's FIW game. I might need to pinch this idea for my own table.


My Croat Terror War Games on Friday and Saturday

I ran two Croat Terror SYW skirmish level games over the two day convention. The scenario featured the Croats staging a raid on a Prussian field bakery somewhere in Silesia during the SYW. The Austrian raiding party included two units of Croat infantry, one Austrian musketeer and one Austrian grenadier units for a total of four combat units. Each unit consisted of 24 figures spread out over two twelve-figure movement trays from Litko Bases. The figures are individually based on 25mm round discs that fit snuggly in the movement tray. The Prussians had a similar force of one Jager, one dismounted hussar unit, some freikorps troops, and one 12-figure stand each of Prussian musketeers and grenadiers. The Prussians also had two 12-pound cannon sited in some field works.

The Prussian camp and field bakery.


A close up view of the field bakery, constructed by Ed Phillips.


The next two pictures show the entire game table, first from one end to the other end:






I have been using the Cigar Box Battle Mats for my convention games for a couple of years now and I think that this product is the best in the business. The mats are printed on a chennile cloth material that drapes elegantly over the table top with printed on wheat and corn fields, roads, plowed fields and grass lands. One can place pieces of foam board under the mat to create contours, which look very natural once the mat is laid over the top. Then I spruce up the appearance by placing my own buildings, trees and other bits of terrain on top of the cloth mat. You don't like where a cornfield is printed on your mat? No problem. Just cover the area with a clump of trees or a building. You don't like being fixed with the same road network in game after game? Again, these are easily covered over with other terrain bits and pieces and I can lay down my own roads anywhere on the table to suit my particular game needs.


Prussian Freikorps ("Double Blues") from Minden Miniatures guard one of the camp tent areas.


Minden Miniatures Prussian Jagers.


Close up view of the Minden Miniatures Jagers based on Litko Bases movement trays.
Note the 3D effect of the plantings on the ground.



Bucket Woman holds court at the water well.
The players all had the good sense to leave her alone during the two  games.





Prussian artillery crew manning a 12-pounder in some field works.
I painted these six figures the night before the convention.
Note the hay stacks placed atop the printed field of hay.



Two companies of Austrian musketeers in firing and advancing poses. The figures are actually the Minden Miniatures French Legion d'Hainault light infantry figures. All I did was to "convert with paint" by simply painting the figures as Austrians.


Two companies of Blue Croats. 
Minden Miniatures.
The figure on the large round stand is the personality figure that commands the Croat unit.

Minden Prussian Jagers in situ.
This picture demonstrates how one can dress up the Cigar Box mats with some  small bits of terrain (6mm wheat clumps), lichen and trees and achieve a realistic terrain effect.

Game Action Photos

The Friday game was played on the vertical axis of the table (the long length of the table) which required the Austrians to negotiate nearly the entire length of the table in order to get into the Prussian camp. One unit of Croats managed to sneak in behind the camp and set it on fire.

The Saturday game was played on the horizontal axis of the table. I placed the bread ovens in the center of the table rather than at one of the ends of the table. This placement gave the Austrians a better chance of actually making it into the camp before their units were shot to pieces. Playing on the horizontal axis also created more playing space on the flanks and averted the troop traffic jam that occurred during the Friday game, which was played vertically.  This time the Austrians had an easier time, although still difficult, of reaching the Prussian camp and setting fire to two of the three bread ovens, resulting in an Austrian victory.

This change made a world of difference in the spacing and playability of the game and I will play it this way when I run the game again at the HMGS Midwest Little Wars Convention April 21 - 24, 2022 in Lisle, Illinois at the Sheridan-Naperville/Lisle Hotel. 3000 Warrenville Road, Lisle, IL


A very deadly affair as the red coated Croats and white coated Austrian regulars close in on the Prussian camp.


In the Saturday game, the Austrians managed to set two of the three bread ovens on fire, thus achieving their game objective.



There was fierce fighting around the bread ovens as they were the objective of the game.


Game action on the Saturday game.


A Note About All of These Field Bakeries These Days

You might have noticed that there are more and more sightings of field bakeries on SYW era game tables these days, and you might be wondering how this all came about. You may hear several different versions of how this trend got started, but trust me, I know the true answer and don't let anyone tell you otherwise.

In 1994 the Seven Years War Association members conducted the very first Christopher Duffy Tour of Frederician Battlefields. Whilst we were traveling across the bucolic Silesian landscape, there were a number of instances where the topic of field bakeries came up. In fact, it was Ken Bunger who first asked "why doesn't anyone do a wargame involving a small raid on a field bakery?"

Not long after, Ed Phillips made several models of Prussian or Austrian field bakeries, of which you can see in some of these pictures. Ed did some extensive research on the topic and found some period drawings of field bakeries in one of the German state archives. There were already some models made by several of the German "flats" producers that Ed could draw on to make his models.

Ken and I both started creating small actions on the table top that focused on a raid on the field bakery. I have continued to do so to this very day.

Somewhere along the line, a German company, Black Hussar Miniatures, produced a resin plastic model of a Prussian field bakery as well as a range of field bakery workers and these are truly marvelous terrain pieces and vignettes. One no longer needs to have modeling skills to scratch build a field bakery because you can easily buy and paint the Black Hussar version. Since then, I have seen a number of Black Hussar and scratch built field bakeries popping up in the various war game magazines and in pictures taken at various UK based wargame shows.

A good idea is a good idea regardless of its origin and so I am glad to see that Ken's kernel of an idea has made it to the table top in a number of venues and publications. I just thought that you should know the story of how it all began.

I will see you at Little Wars on April 21-24, 2022. I will be running my Bread and Croats game on Friday at 1PM and on Saturday at 1PM. If you plan on being in the area on those days, then why not go to the Little Wars game sign up site and reserve your spot in my game.

Cheers,

Fritz


Thursday, March 31, 2022

My SYW Skirmish Game Table Is Set

 



The Prussian camp and field bakery.


Last evening I finally got around to clearing off my game table so that I could lay out the terrain for my skirmish level game at this year's Seven Years War Association Convention in South Bend, Indiana. The convention will be held this weekend from Thursday March 31 through Saturday April 2, 2022. The venue is  the Ramada Inn South Bend (formerly known as the Waterford Estates Lodge).

This year I decided to do something a little different and run a small skirmish level game rather than my usual serving of large linear SYW battles.

Here is the view of the entire game table from opposite ends of the 6ft by 12ft game area:



I am using two game mats from Cigar Box Battles and the two mats have roads and fields that match up so that the table can be longer. The standard mat size if 6ft by 4ft as advertised, but the actual area is 6ft by 5ft. Thus two mats give you a 6ft wide by 10ft long table area.

The buildings and trees are largely made by Herb Gundt. There are also some stands of K&M trees that Tony Adams assembled and based for me. I added a few Woodlands Scenics trees to the mix. I think that a table looks better if there is a wide variety of trees on it.

Here are some pictures of the game table, which highlight some of the vignettes that are sprinkled around the table.


The Prussian Field Bakery (Ed Phillips made these)

The Prussian camp, including some wayward camp followers.

The Prussian Commander's tent.


The village watering hole.


Every game table needs a wind mill on it.


A Prussian guard post on the main road into the village.


A view of home of Bucket Woman.
Some Prussian freikorps troops know to keep their distance from her.


I am looking forward to running this game at the convention. I will run it on both Friday and Saturday afternoons. The rules are called "Kleine Krieg" appropriately enough, and they are loosely based on a set of rules called Woodland Wars by Tom Kelley. Each player will command a squad of two stands of 12 figures, or 24 figures in total. Unit activation each turn is done using a deck of cards. Each player has two cards for their unit and all of the cards are mixed together in a small card deck. The player will be able to do something with his units twice per turn. This is also known as "The Dreaded Double Phase". Movement, firing and melee are handled using D20 dice.


One side benefit of organizing this game is that it juices my motivation to get back to 18th Century wargames using my 28mm Minden and Fife and Drum Miniatures figures. You will be seeing more 18th Century content in the coming months and a little bit less of the Punic Wars Project (this is nearing its conclusion in terms of what I need to paint).

I will try to post some pictures of the SYWA convention on friday and saturday, God willing on the local wifi.