Tuesday, April 29, 2025

Antietam Battle Report: Hooker's Attack

 

Action in the Miller Cornfield


Back on October 9, 2024 I set up my game table to do a solo play of the ACW Battle of Antietam

Hooker's Attack

The battle of Antietam is best split up into a number of smaller actions during the battle rather than trying to fight the entire battle on one table. Smaller? I decided to recreate the opening of the battle with the morning attack of Major General Joseph Hooker's First Corps of the Army of the Potomac. As you probably can guess, I used my 54mm Confederate and Union troops from last year's Pickett's Charge war game at Historicon.

I used battalions to represent brigades in both armies. This allowed me to put the entirety of Hooker's and Jackson's division on my two game tables (6 ft x 15ft and 5ft by 12ft). The orders of battle are as follows:

Hooker's I Corps (3 divisions)

  Doubleday's Division (3 units) + 2 guns  / Patrick, Gibbon and Phelps

  Meade's Division (3 units) + 2 guns / Anderson, McGilton and Duryee

  Ricketts' Division (3 units) + 2 guns / Hartsuff, Christian and Seymour

Mansfield's XII Corps (2 divisions)   --- Optional for larger game

  Greene's Division (2 units) + 2 guns

  Williams' Division (3 units) + 2 guns


Stonewall Jackson's wing of the Army of Northern Virginia

  J.R.Jones' Division (4 units) +2 guns -- Grigsby, J.Jackson, Penn, and Starke

  Lawton's / Early's Division (4 units) + 2 guns  Early, Hays, Douglass and Walker

D.H. Hill's Division (2 units) + 2 guns --- optional  ---- Ripley

Hood's Division (2 units) + 2 guns --- optional --- Wofford and Law

In summary, the Union army has 14 brigades and 10 guns; Jackson's wing has 12 brigades and 10 guns. If this seems like too many units for the game table, then Mansfield's corps and the Confederate divisions of DH Hill and Hood could be eliminated from the game rosters.

For my game I used the Confederate divisions of Jones and Lawton and only Ripley's brigade from DH Hill's division. This gave me 9 CSA brigades. I only used the three divisions of Hooker's corp, each with 3 brigades. This gave me 9 USA brigades.


The table top set up. The split of my game tables is approximately at the lower end
of the East Woods and runs horizontally to Grigsby's location in the West Woods.

Hooker's stepping off point at the edge of the North Woods. The Hagerstown Pike runs
down the center of the table. Off in the distance one can see the Dunker Church where
the Hagerstown Pike intersects the Smoketown Road. Miller Cornfield in the mid-distance.

The Smoketown Road (right) marks the left flank of Hooker's Corps

The intersection of the Smoketown Road and the Hagerstown Pike in front of the Dunker Church.
This marks the back table edge of the Confederate army.


Let The Battle Begin - my report

On Turn 1 the battle kicked off with mostly long range artillery firing from both sides. Ripley's and Walker's CSA surprisingly move forward into the East Woods, hoping to bog down the Federal advance in that area. I didn't want this to happen, but the dice dictated otherwise. Doubleday's Division of Hooker's Corps advanced across a broad front.


Union artillery lob shells up the Hagerstown Pike to open the action.


Turn 2 sees the brigade of J. Jackson (not Stonewall, but the "other Jackson") marching forward on the CSA left into the West Woods. Walker's brigade charges the Union brigade of Seymour in the East Woods and wins the melee. On the CSA far left, they watch Gibbon's Iron Brigade advancing over open ground. The Iron Brigade opens up with its first fire of the game (aiming at Grigsby's CSA brigade in the West Woods) and completely whiffs on its target. Booooo!!!!

Gibbon's Iron Brigade unleashes some ineffective fire. 
(The 14th Brooklyn regiment is standing in for the Iron Brigade)

Turn 3: The action is starting to heat up as both sides come into rifle range. In the East Woods, Seymour's Union brigade had fallen back on Turn 2, but they gathered themselves together and counter-attacked Walker's CSA brigade. Seymour wins the melee and Walker's brigade routs.

Walker's and Ripley's Confederate brigades storm into the East Woods, where
they run into two Union brigades of Seymour and Christian, from Ricketts' division.

Meanwhile, Doubleday's Division (USA) attack is not going well as the Iron Brigade can't seem to hit a barn door and Patrick's brigade routs after receiving some musket fire. The prompts Meade to send his whole division of three brigades forward to help Doubleday.



Meade's division enters the Cornfield. Hartsuff's brigade from Ricketts' division
emerges from the East Woods, moves up the Smoketown Road, and attempts to 
outflank the Confederate defenders at the edge of the Cornfield.

Turn 4: Back to the action in the East Woods, Ripley's CSA brigade has to fall back as it is now faced off against two Union brigades (Christian and Hartsuff) and doesn't want to get outflanked. Walker rallies his brigade and they form a new line with Ripley's retreating Confederates.


Walker's Confederate brigade in the East Woods



Doubleday's brigades continue to have problems as Phelps routs out of the Cornfield and the Iron Brigade fall back to keep their flank covered. Now Doubleday has two brigades routing and the Iron Brigade's wheels are stuck in the mud. But wait! Patrick rallies his brigade. Hays' CSA brigade also routs out of the Cornfield.


Phelps' brigade enter the Cornfield (right), but do not stay there for
long as two Confederate brigades open fire.


Turn 5: With the West Woods no longer threatened by Doubleday's division, Jones shifts his division to the right and anchors his flank on the Hagerstown Pike to reinforce the Confederate center. Taliaferro advances up the Pike and wheels right so that it can pour enfilading fire into any Union troops traipsing through the Cornfield. In the center, Lawton moves his reserve brigade (Early) into the gap created by the rout of Hays' brigade on the previous turn. On the Confederate right flank, Lawton orders Ripley and Walker to retire from the East Woods and form a new line. He positions his artillery to give it a clean shot down the Smoketown Road.

Taliaferro's brigade wheels to the right to enfilade the Federals advancing 
through the Cornfield.


What is going on in the Cornfield at this moment? Ricketts hived off Duryee's brigade from his command, transferring the brigade to Meade's command. Duryee's Zouaves march smartly into the Cornfield. The other three brigade's in Meade's division are now advancing into the Cornfield and threatening the vulnerable Confederate center. It looks like we might have a Union traffic jam developing in the Cornfield.


Duryee's Zouaves make for a stirring sight as they enter the Cornfield.


Doubleday is still having problems getting his division to move forward. Inexplicably the Iron Brigade continues to fall back to its starting line. Patrick notices Confederates leaving the West Woods so he advances his brigade towards the woods. Phelps finally rallies his brigade. Meanwhile, Penn's CSA brigade routs out of the West Woods.

Grigsby's brigade of Jones' division seems to have things well in hand in the West Woods.

More action in the West Woods. Doubleday's Union division is 
running away from the hot fire zone.


A section of a Napoleon battery drops trail in the middle of the Hagerstown Pike.


At the end of Turn 5 the Union army had five brigades stacked up in the center (the Cornfield) and they are faced off by only two Confederate brigades: Douglass and Early. So Stonewall Jackson shifts Starke's fresh brigade to the center to back up the Confederates who are contesting the Cornfield. The CSA brigades of Hays and Penn are trying to rally behind their lines, near the Dunker Church. There, they come under the gaze of Robert E. Lee and he is not feeling very giddy at the moment. Over in the East Woods, the severely depleted Confederate brigades of Walker and Ripley are struggling to form a new defensive line to fend off the Union advance through the East Woods.

Game summary through the first five game turns

On the Union side, there is good news and bad news. The good news is that Ricketts' division (on the left) seems to have taken control of the East Woods and Meade has a mass of troops gathering in the Union center. The bad news is that Doubleday's division on the Union right is struggling to make a difference in the battle.

The Confederates are not feeling very good about their position at the end of the turn. Their right flank has been pushed out of the East Woods and the center is in trouble with two brigades routing out of the Miller Cornfield. Fortunately, Stonewall Jackson's left flank in the West Woods doesn't seem to be threatened any time soon, thank you very much Abner Doubleday. This enables him to shift two brigades into his center to confront Meade's attack.



Let us resume the report of the battle

Turn 6 saw lots of rifle firing but neither side was gaining advantage. Penn's CSA brigade rallied near the Dunker Church.

Turn 7: Union firing was beginning to take its toll on the Confederate forces. The Confederate right is destroyed as Walker and Ripley rout again near the East Woods and they are out of action for the rest of the game.

Turn 8: Jackson moved his last fresh brigade, Starke, over to the Smoketown Road - East Woods area and hoping that this will be enough to stall the advance of Rickett's two brigades (Hartsuff and Seymour). The Confederate center was still holding up, but the brigades of Early and Douglass were starting to see their numbers whittled down. At least Starke was there to back them up. The action was coming to a standstill in the West Woods on the Confederate left.


Jackson shifts Starke's brigade from the West Woods to the center.

Meade now had four brigades in the Cornfield (center). Hartsuff and Seymour seem to have hunkered down in the East Woods (left). Doubleday had two brigades trying to rally (Iron Brigade and Phelps) and his third brigade (Patrick) had no interest in advancing forward.

The final decision





I decided to end the game after Turn 8. The Union had enough troops to break the Confederate center, but they couldn't unwind the traffic jam of soldiers in the Cornfield and so they couldn't bring their whole weight to bear in their attack. There was no more fighting in the West Woods and the fight in the East Woods was petering out.

The losses were fairly even as the Confederates had 5 brigades of doubtful status and 1 brigade gone for the day. They had 4 viable brigades remaining in the game. The Union army had 5 viable brigades, 4 doubtful brigades and 1 brigade gone for the day.

I saw that neither side had enough of an advantage to stage a convincing win and I really didn't want to carry the game out to the last man.

This was a very balanced scenario that contained a lot of back and forth action. I think that it would make for a good convention game. All in all, this was a fun game to play.


vvvv

Monday, April 28, 2025

Little Wars Pix - Part II (the other games)

 

55 Days at Peking game based on the movie of the same name.

I had a minimal amount of time to roam around and look at some of the other games at this year's Little Wars convention, but there were some games that really caught my eye. The giant 55 Days At Peking game had a giant wall that must have been at least three feet in height. It also had hundreds, if not a thousand, 28mm figures on the table.


Entrance to the Japanese legation.

I'm gobsmacked by the amount of dice that this game consumed.

Here is a good picture that provides a sense of how big this game was.

Nice looking scenery and hundreds of Boxers on the table.

Yet more Boxers, scaling the walls of one of the compounds.

Some of the Other Games

There were a lot of good looking games at the show.

I do not know what this game was, but it had an awesome looking model of 
the White House in Washington DC. Judging from the style of the red car in 
the picture, my guess is that this takes place in the 1930s.

Amazing craftsmanship and modeling.

A Tolkienesque Mines of Moria game in 28mm.

Impressive looking terrain. My photographic skills do not give justice to the quality terrain.

A dungeon game. Simple terrain, but very effective and well-painted.

A large Napoleonic game. Nice terrain.

Western gunfight game with a suitably attired game master.

Close up view of the terrain in the western gunfight game.

Here are a couple of pictures of a very good looking Great War trench warfare game. My one nit pik, and this seems common to nearly all of the trench warfare games, is that the terrain is always modeled in a black color. I think that using a dark brown and some occasional tan dry brushing would really make this type of game terrain really "pop". Nevertheless, this was a well modeled tabletop lay out.

WW1 trench warfare game in 28mm.

Close up view of the trenches and dugouts. Nicely done!

Mare Nostrum board game. This looks really interesting to me and it would
augment my Punic Wars Project quite nicely.

There was a 54mm Battle of New Orleans game that caught my eye. I have been considering doing a 54mm Peninsular War in Spain, circa 1810-12, so I am always on the look out for plastic Napoleonic figures. My Roman buildings could easily serve as Spanish buildings.

Andrew Jackson's American Regulars

The British team advances across the pitch.

Overhead view of the New Orleans game. The British units are carrying  ladders
that they will use to cross over the fortifications.

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Here is the What A Cowboy game set in the Warner Brothers film lot in Hollywood.
This game won several awards at the 2024 Historicon convention.

Overhead view of the What A Cowboy game. Extra points for originality in 
the scenario and well executed terrain. I like the idea of the game set in the 20th Century
on a film lot filming a Western cowboy movie.

I need one of these lift cranes for my Roman city.
Anyone know who makes this model?

Battle of Freeman's Farm in the American Revolution.
I think that the table needs lots of trees though.

WW1 dogfight game, The game master is attired appropriately .

A parting photo of the great wall of China in the Boxer Rebellion game.
Superb modeling. This probably won the Best Terrain award,

Hannibal 54mm Punic Wars Game

While I will cover my own game in a separate blog post, here are a couple of teaser photos for your enjoyment.


Nellies lead the Carthaginian attack


A view of the three game tables (6ft by 18ft long each). Carthaginian table in 
the front, a center table that saw most of the action, and the far back table is
where the Romans deployed to defend their city over in the left upper corner.



The Carthaginian battle line deployment with elephants out front

A view of the three game tables from the Roman perspective.

A thundering clash of men and animals on the center table.
The Roman aqueduct spanned the width of the center table.

So there you have; it looks like another successful Little Wars convention this year. My thanks go out to Kevin Cabai and his staff of volunteers for organizing this fine show. The show was well organized, it was easy to sign up for games using the Tabletop Events software app, and I really liked the venue.

I am looking forward to next year's convention. Who knows what I will bring this time?


Friday, April 25, 2025

Little Wars Pix!

 

Carthaginians on the left and Romans on the right


Here are a few pictures of my Hannibal game Thursday evening. The game was a recreation of sorts of the Battle of Cannae. The Carthaginian players managed to successfully employ Hannibal's double envelopment strategy to win the game.

Cavalry battle on the Roman left flank. The outnumbered Romans held off the
Carthaginian allies - Numidian light cavalry - for nearly the whole game.

The battle lines close and come to grips. (Romans on upper right and Carthaginians
on the lower left)

The Carthaginian elephants on the attack!

Hannibal leads from the front.

Celtic cavalry rode around the Roman right flank and attacked the 
legions in the rear to seal the victory.

Italian allies find themselves attacked from front to flank.

Spanish infantry advance



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Wednesday, April 23, 2025

Little Wars Convention Starts Tomorrow!

 

Roman legionaries square off against Hannibal's Celtic troops.
John Jenkins Designs 60mm toy soldiers


Tomorrow, Thursday, sees the start of the HMGS-Midwest Little Wars convention from April 24 through April 27, 2025. The event is held at the Sheridan Hotel in Lisle, Illinois.

I will be running my 54mm Hannibal! war game on Thursday evening, Friday afternoon, and Saturday morning. 

A review of the sign up sheet indicates that there are plenty of opening in my Saturday morning game at 10:30AM. Click on the link below to travel to the Tabletop Events site for Little Wars and my game.

Hannibal! game link 

This afternoon I did several solo run throughs of the game and the rules to iron out a couple of wrinkles and I feel like I am ready to roll. The Thursday evening game starts at 7:00PM and hopefully the room will be open for setting up my tables around 4:00PM. It usually takes me about two hours to set up one of my 54mm war-games. Last year the hotel staff didn't take down tables for a previous event that day and so I couldn't start setting up my game until about 6:00PM for a game scheduled to start at 7:00PM. Hopefully such things have been ironed out for this year.

The Friday game is scheduled for 1:00PM and the Saturday game is scheduled for 10:30AM. If you are in the area then please stop by and enroll in the Saturday Hannibal! wargame. Or just stop by and say hello. I enjoy meeting my blog readers.

Saturday, April 19, 2025

The Shot Heard 'Round the World - April 19, 1775

 


The British are coming!

Today, April 19, 2025, marks the 250th anniversary of the beginning of the American Revolution on that same day in 1775. The picture above depicts the Americans getting the word about what is up. The picture below depicts a column of British soldiers on the march through the Massachusetts countryside.

British infantry on the march. Towards Lexington and Concord?

With the 250th Anniversary kicking off today, you can expect Fife and Drum Miniatures and this blog to be oriented towards the events and battles of the American Revolution (ok, American War of Independence, if you must, but please don't).

Fife and Drum Miniatures offers an extensive range of 1/56 scale figures (approximately 28mm in size) that covers the period of the war, albeit, we do not offer British figures wearing tricorn/cocked hats. Our British figures are kitted out in the campaign look of shorter tailed coats and brimmed hats, the latter of which were more practical on campaign. Have you ever worn a tricorn hat and tried to do the manual of arms without knocking off your chapeau? That's why the British (and we) present ourselves with the tricorn brim turned down. But I digress...

Patriot Day (month) sale is ongoing through April 30, 2025

This is just a reminder that Fife and Drum Miniatures (and Minden Miniatures) is offering a 22% discount on its products from April 12th through 30th of this month in 2025. To order, visit the Fife and Drum Miniatures web store (click on the link below) and enter the coupon code  Lexington2025  and your 22% discount will automatically be applied to your order when you check out.

Fife and Drum Miniatures

This is a really good way to kick off your start to building your American and British armies for your war games over the 250th Anniversary period 2025 through 2033, or if you already have armies and want to add to your existing forces.


The Spirit of '76 - Fife and Drum Miniatures


Men, if they aim to have a fight, then let it begin here!
(not quite Lexington Green, but you get the idea)
American militia form up to receive the British

I haven't been able to get around to creating a Lexington and Concord scenario for my game table and group of war game partners, because I've been engrossed in getting my Hannibal game set up and running for Little Wars 2025. LW starts next week on April 24-27 at the Sheridan Hotel in Lisle, Illinois. There will be a number of AWI games on the roster, and my HANNIBAL game. Stop on by and say hello.  I always enjoy talking with my blog readers.

Seven Years War Association Convention in 2026

It is not too late to start making plans to attend next year's Seven Years War Association convention on April 16-18 in South Bend, Indiana.

Here is the information that Ken Bunger sent to me about the 2026 show:


The 2026 Convention, closing in on 40 years of our convention, is confirmed for April 16-18, 2026.  The venue will remain the century center Convention facility in South Bend, IN  I'll send out more info as it becomes available.  NOTE: Easter is early next year (April 5) so the convention will be a little later than usual.  The date avoids direct conflict with other known conventions Weddings and football blacked out other spring or fall dates, so we are fortunate to have secured the April 16 date.

THE 250th ANNiVERSARY OF THE DECLARATION OF INDEPENDENCE. THerefore, we will attempt to invoke an American Revolution theme next year. and will seek out speakers and new vendors in that regard.  Please let me know if you have thoughts or suggestions that might assist in that effort.  This is an excellent opportunity to more widely advertise our convention and expand our merry band.  Jim McIntyre has developed a new brochure that advertises our convention.  I'll send it to everyone when we get it in final form.

I will be attending the convention and hosting several games. I might even load up the track and bring the Fife and Drum and Minden Miniatures inventory to the show as a vendor/dealer.