Tuesday, June 24, 2025

My Gaming Philosophy and Its Application to War Games

 


Hand to hand combat: 54mm Spaniards versus Roman cavalry during the Second Punic War.


As I get ready for this year's Historicon convention in Lancaster, PA (July 16-20,2025) I am giving some thought about my approach to hosting a wargame at a convention and I figured that this might be of help to anyone either (1) interested in playing in one of my convention games; or (2) or influencing how you might create and organize a game of your own in the future.

FUN!

It goes without saying that a war game must be fun to play . Why else would we make the investment in time and money to play in the game in the first place?

Here are the essential elements to having a fun convention war game:

1) Fast play and easy to learn rules.

2) A creative scenario with achievable victory objectives

3) Good looking terrain that excites one's imagination

4) Colorful and nicely painted miniatures

5) A game master and players who are good sports and interact well on the table top

So let us take a deep dive into the five elements of a fun convention game:

The Rules: all of my games have easy to learn rules and are constructed to facilitate a fast playing game in terms of time. I find that the players in my games usually have the rules down pat by the second game turn and they can almost run the game by themselves. This leaves me free to roam around the table and answer any questions or provide playing tips relative to what is allowed in the rules.

I do not want any player in my game to fail because he/she did not understand the rules. I want their table top success to stem from their use of period appropriate tactics and, let's face it, good luck with their dice. My easy to learn rules means that the players can concentrate on their generalship rather than worrying about getting gigged by the rules.

Back in the 1990s I had the good fortune to visit the War Game Holiday Center in Great Britain. The venue was created by the late Peter Gilder, but by that time the reins had been handed over to Mike Ingham. The house rules used were Gilder's "In The Grand Manner" (ITGM) set of Napoleonic rules.

At any rate, my first Napoleonic game there was Austerlitz and I played the role of Marshall's Lannes and Bernadotte holding down the left flank of the French army. I had never played ITGM rules, but I was a fairly seasoned war gamer at that time. My experience taught me that a well placed battalion of infantry with secure flanks has the fire power to stop a cavalry attack in its tracks. I was wrong.

"Hey you there! Yes, you. Your Mother wears army shoes. Cowards, don't run away!"
American militia at the Battle of Bunker Hill trying to make the best of a bad situation.

My misunderstanding of the rules resulted in me watching a whole corps of 16 French battalions routing off the table while the second corps was left holding on for dear life. The ITGM rules enabled a single squadron of 8 to 10 figures slice through a battalion in line like a hot knife through butter. I did not form square. Needless to say, the sun did not shine on the field of Austerlitz for the French that day.

I do not want any player in my game having a similar experience. Never!

I also dabbled in some Napoleonic games using the dreaded Empire rules. They were too complicated for my college educated brain to grasp and understand. Finally I told the umpire "just tell me how many dice I need to roll and what minimal score I need". I couldn't be bothered to try to figure out the Byzantine labyrinth of flow charts and arrows.

Duke Siefried handing me my head in a Napoleonic In The Grand Manner game.


Creative Scenarios: in general, it is not that much fun for a player to see lines of figures from end to end on the table top with the objective of simply moving forward and slogging it out. Most players are intelligent and are up for a good challenge when they fight a war game. So why not create a scenario that makes them think a little and maybe think outside the box?

I created a Napoleonic scenario for the 1806 Jena/Auerstadt campaign in which I had a long line of Prussian artillery facing off against a corps of French infantry. It was a rather daunting task and imposing sight for the French players. However, what they did not know is that the Prussians only had one round of ammunition for each gun model. Think about that one for a minute. Then, to add more fuel or folly to the fire, I knew some of the players and so I arranged the teams so that the more passive players commanded the French army while the more aggressive players were Prussians. It took the French about three turns to figure out what was going on and then all of a sudden they attacked with the ferocity of a hurricane. It was one of the most fun games that I have ever hosted.


We played the Napoleonic Battle of Aspern-Essling as a disguised Seven Years War game
in what turned out to be a fun and creative scenario.



Prussian SYW cavalry (playing the role of Nalpoleon's army crossing the Danube)
trying to establish a bridge head on the Austrian-French side of the river.


Realistic Game Objectives: If you play on a 6-feet wide game table and the movement rate for infantry in line is only 6-inches, then asking one team to march across the width or length of a table sets an unrealistic game objective. So please, tailor your objectives to the movement rates of your troops. For example, let's say that our infantry can move 12-inches in line formation and that their set on area is one foot into the horizontal edge of the table. That means that if you were unopposed, that you could cross the width of the table, in line formation, in five game turns. So don't make crossing the table in three or four turns one of the victory conditions. The math says that it ain't going to happen.

Jim's Rule of Fours: Do you remember this one? It states that the average war gamer can easily handle up to four combat elements (infantry or cavalry) plus one artillery unit. Anything more than that and two things can happen: (1) the game will bog down because there are too many figures on the table; or (2) the individual gamers will be overwhelmed by the number of units that they have to move and handle each turn, again slowing down the game to an uncomfortable pace. It then follows that if your game has four players per side, then limit the armies to no more than 16 units per side (4 players times 4 units = 16 units). Trust me on this one, it works.

Good Looking Terrain: Now I understand that not every game judge is going to be able to decorate his table top with custom built terrain boards and beautiful scratch-built buildings, but it is still realistic to be able to present a good looking table at a moderate expense. An attractive looking game table is going to catch the eyes of passers-by and some of them may even stop and ask you if they can play in your game.

It starts with a serviceable and good looking game mat, be it a fancy printed mat such as those from Cigar Box Battle Mats (my personal favorite ) or a few yards of cloth (canvas, felt or chenille, etc.). If you choose the economical route of the cloth mat, then get a few cans of spray paint and spray some paint over the cloth to give it a mottled appearance rather than one endless dark green felt color. A little bit of spray paint makes a huge difference. Invest in some lichen and spread it liberally across the table to break up the flatness or sameness of the underlying cloth. I also gather up small rocks/pebbles and twigs while I am walking the dogs and I scattered the rocks across the table top.

Laser cut buildings are a boon and game changer for war game table tops. Invest in several farm houses or other buildings, ones that you can use over and over. They are fun to assemble and paint and make your table top look good. For roads, if you must use pieces of felt cut outs then consider spraying a highlight color on to them. Better yet, buy some fine grain railroad ballast material and shake the material out on the table to form your own roads. When the game is over, simply scoop up the ballast and put it back in its jar.

Or Make Your Own Buildings: Oftentimes the idea of making your own building seems rather daunting and in fact it often is. However, I decided to just pitch in an experiment with different building materials and started to make basic rectangles and boxes from foam core board, card board, balsa wood and bass wood. Once you have made your first building model, you get a better idea of how to make buildings in general and as they say, "practice makes perfect". It really is true. One of my first scratch built houses was nothing more than a square made from foam core board with pieces of balsa wood glued on to represent windows and doors. I painted it and slathered some wall board paste to the exterior and left it to dry. I discovered that the sides of the house had warped from the moisture of either the paint or the wall board paste, or likely, from both. I learned how to use a hot glue gun to assemble pieces, a little mitre box and saw to cut angles in wood and how to make my doors and windows snazzier with nothing more than scoring the balsa wood with a straight edge ruler and the nib of a ball point pen.

The point is, a scratch built building, no matter how simple it looks, matters and other gamers can see that you have invested time to unleash your creative side and they will appreciate your effort. 

Nice Looking Miniatures: You do not need to be a professional painter of the Steve Dean or Sascha Herm skill level to put good looking figures on your table. Now I have NEVER seen anyone game with unpainted metal figures, so let's dispose of that old trope right away - it doesn't happen. The more you paint the better you get and over time you will find that your painting skills have improved if you keep doing it. One way to offset a less-than-exciting paint job is to go all out on basing the figures. A good looking base of figures works wonders in the visual department. I've gone into the how to's of how I base my figures on this blog and you can find them through a subject search of tutorials that I have posted.

Good Sportsmanship: You can have all of the elements perfectly in place, but you can still have a stinker of a game experience if you and/or your players have a bad attitude or experience poor sportsmanship while playing. We are all competitive, but remember, it is just a game and it is ok to lose a game or have a rule decision go against you. I have largely stopped using commercially available sets of rules and write my own game rules for a number of reasons, one of which is that it helps keep the lid on any potential rules lawyers. Hey, I am the author of the rules, so I think that I know what I am doing when I make a game judge decision. For the most part, I usually have nice, respectful and happy players in my games so sportsmanship is not a problem. Note that your players often take cues from your attitude and demeanor and they will follow your lead. If you are pleasant and happy go lucky then your game players will likely exhibit the same attitude.


Here is a group of war gamers who have had a lot of fun playing a game.
Aspern-Essling in the Seven Years War was one of my favorite games of all time.
(oh, by the way, my team lost)


Now we have all had moments when things have gone terribly wrong for us in the game, be it unlucky dice rolling (there is no such thing as "bad dice rolling"), an inadvisable decision that you made or an opponent who is really on his game that day. Our personal morale level drops like a rock and that is completely normal in a game. So don't beat yourself up over it. It happens. Just don't let your mood turn bad and take it out on the game judge or the other players. Don't mutter dark thoughts under your breath that others can hear. Step away from the table for a moment, stop to catch your breath, and tell yourself that you are going to make the best of the bad hand that has been dealt to you.

It is not a lot of fun watching sixteen battalions of your infantry rout off of the table, but you can turn the situation into one of fun (Fritz, come on , really?). One of the most fun things in a war game is watching spectacular failure on your own part. Embrace it and laugh at it. When more and more of my Frenchies were running away i started laughing at them "boo, hiss, come back you cowards" or roll your dice with some flair: "come on baby, give me box cars cuz Mama needs a new diamond ring." And when a handful of dice turn up with lots of snakes eyes, laugh at those dice and have fun with it. Encourage your opponent to join in on the laughter and share in your dice woes. Suddenly you will find that you are having lots of fun. Nothing beats spectacular failure when it comes to fun on the table top.

SYW French (left) and Prussian (right) heavy cavalry clash during the disguised
Battle of Aspern-Essling. The grand melee didn't end well for my Prussians, 
but I sure had a lot of fun fighting it out.


I once played the Battle of Lobositz from the Seven Years War. I had all of my Prussian cuirassiers stacked up in line formation one after the other in about ten ranks deep. In the ensuing melee, I lost the first melee by the matter of one pip on my D6 dice. I knew what was likely to happen: the first unit would rout and run through all of the other units behind it, and then they too would be at high risk of breaking. So I steeled myself for the inevitable and told myself that I was going to try to make the best of it and have some fun with the developing bad situation. I was going to laugh at the Dice Gods. The first regiment routed through the second regiment and the Austrians pursued. The second regiment of cuirassiers didn't stand a chance, and they broke too. And it happened again. The next unit lost the melee but they retired disordered rather than routing like the others. "Come on lads, don't you have the good sense to flee like the others?" Another unit would rout "there they go, bye bye, weeeeeee!!!!" and then I'd mock them and laugh at them. It got so that everyone in the game was laughing so hard at my spectacular failure and I think that I can truly say that it was one of the most enjoyable war games that I ever played.

Remind me one day to tell you the story of Bucket Woman.

ccc

Monday, June 23, 2025

Game Swag for my Historicon Hosted Games

 



If you enroll and play in one of my Historicon games, then you are going to get some game swag from me to you. These are "sort of reproduction" fake Roman coins that I will give to every player in my games. These have a nice weight and heft to them and they are really nice looking to boot.


So there are plenty of tickets available to all of my games. So please feel free to sign up and    LET'S HAVE SOME FUN!


Events I'm Hosting

StartsDurationEvent #NameRoomSpaceTickets Available
Thursday at 11:00 AM4 hours693Hannibal! The WargameCommonwealth Ballroom7/10
Friday at 11:00 AM4 hours708Hannibal! The Battle of ZamaCommonwealth Ballroom3/10
Friday at 7:00 PM1 hours900Who Killed Julius Caesar?Commonwealth Ballroom6/6
Saturday at 1:00 PM2 hours707Romans, Come Out to Play-yay!Commonwealth Ballroom8/10


cc

Tuesday, June 17, 2025

New Bunker Hill Battle Boxes at discount

 

Iconic painting of the Battle of Bunker Hill by John Trumbull.
"The Death of General Warren at the Battle of Bunker Hill"

Today marks the 250th anniversary of the Battle of Bunker Hill, fought on June 17, 1775. It was the first large battle of the American Revolution (AWI) fought on the hills overlooking Boston harbor.

Battle of Bunker Hill

There is an excellent video from Little Wars TV that covers the history of the battle and follows along as the lads refight the battle at the US Army Heritage Education Center in Carlisle, PA. Click on the link below to view this highly entertaining video that lasts about 25 minutes.

Little Wars TV Battle of Bunker Hill


Fife and Drum Miniatures introduces discount "Bunker Hill Battle Boxes"

To celebrate the anniversary of the Battle of Bunker Hill,  Fife and Drum Miniatures is adding  four new products to its line up for American Revolutionary War miniatures. These new products are called "Bunker Hill Battle Boxes" and they provide you with the miniatures at a discount off of our regular retail prices. The Battle Boxes provide you with the miniatures you need to refight this battle.

The Battle Box stock numbers are listed below. The pictures are representative of the contents in each box and may differ slightly from the actual box. The figures do not come painted, but rather they are in their raw metal casting state.


BHBB-01 American Militia (30 figures) for $50.00.


BHBB-02  American Militia (60 figures) for $100.00 A mounted officer is included.



BHBB-03  British Grenadiers (30 figures) for $50.00.



BHBB-04  British Center Company infantry (30) for $50.00.


BHBB-04 British army (60 figures)  30 grenadiers and 30 center company figures plus 1 officer.



BHBB-06  Grand battle of Bunker Hill box with 120 figures for $200. Four mounted officers and one British artillery set (crew, 6-pd gun, limber team) included.


The Bunker Hill Battle boxes provide your figures at a discount of 20% on the 30-figure boxes; 25% on the 60-figure boxes; and 30% on the Grand Battle Box.

The Grand Battle Box provides exceptional value to get you started in the AWI.

*********************************************************************************

These Bunker Hill Battle Boxes provide you with an affordable way to start building your AWI armies over the period of the 250th Anniversary of the American Revolution. There will be some additional battle boxes in the coming year as we celebrate the battles of the New York campaign in 1776 and the Trenton/Princeton campaign of 1776-1777.


vvv

Monday, June 16, 2025

Some AWI Artillery



Continental artillery in action with Swedish 4-pounder

Wagon cart using the Austrian 2-wheel cart.

Today’s fox: some pictures of Continental artillery and equipment from Fife and Drum Miniatures.

V

A Perry Miniatures supply wagon with Fide and Drum horse and driver.
The two ranges work nicely together.



A pair of Continental galloper guns in action.




Vv 

Friday, June 13, 2025

Small Roman Temple - A Brief Tutorial

 

The interior of the temple in the dark. I later placed a 
wood bead under the altar so that the gap was filled up.
A 60mm King & Country senator is shown for size comparison.



I wanted to add a small round Roman temple to my city, one that is small enough to not overwhelm all of the other buildings that I have made so far; yet I also wanted it to be large enough to make a statement.

I think that I may have achieved this with my new round Roman temple.

The nearly completed temple with a battery operated flame on the altar.


I have limited carpentry tools and talents so I needed some already-made round components to build the temple. A trip to Hobby Lobby secured a 7-inch diameter round wood base. I then found two different sizes of round bases that would comprise the roof of the temple. I also found a round ring that looks like it might be made from hard compressed card board. 


I used chalk paint French Linen for the base coat and Antique White
dry brushed over the surface of the wood. The plastic columns were first primed 
with grey primer and then painted with the same chalk paints that I used on the
base and roof of the temple. Finally, I painted the columns red with Reaper Blood Red paint.


This picture shows the various wood components that I found at Hobby Lobby.
The wedding cake plastic columns were found on eBay.

The interior of the temple needed a mosaic floor and an altar. I did an internet search for Roman mosaics and found this image of a round mosaic. I cut out the round part from the paper and discarded the rectangular components. For the altar, I used a kitchen cabinet door knob and a wood round bead.

A Roman floor mosaic image from the internet serves as the temple floor.

Finally, a visit to the cloth section produced some rolls of different gold bricbrac to use for gold trim around the roof. I got the latter idea from a 28mm round temple that Herb Gundt made for me many years ago.

The various parts of the floor were glued together with wood glue, and then clamped together with "C" Clamps over night. I did the same for the roof structure. I cut out the mosaic pattern and glued it to the floor using spray adhesive.

I had previously drilled a hole through the center of the round base and screwed in the door knob that would become the temple's altar. The base wasn't thick/deep enough for me to screw the entire threaded piece into the wood. There was a gap between the knob and the floor. I filled this with a wooden bead, painted with the Antique White chalk paint.

Now I am at the most difficult step in the assembly project: gluing the columns to the floor and the roof to the columns so that every piece is lined up true. Fortunately the mosaic floor has some rectangular patterns on the edge of the round and these served as perfect location guides for the placement of the columns.

I will use two-part epoxy glue to attached the columns to the temple floor. Allowing for some time for the glue to set, say, a couple of hours. I will then glue the roof to the columns. This latter step makes me a little uneasy because once the glue is spread over the top of the column, I have to lower the roof section from above so that it sits "just right" and even on all sides of the temple.

The final touch is the battery powered flickering light bulb that I will place atop the altar when it is being used in a game. I don't want to run down the battery, of course, so the flickering flame is not turned on when it is stored away.

I am rather pleased with the results of this build. Nearly all of its components were sourced from Hobby Lobby and so I didn't need to cut out round pieces of wood with a jig saw. This model will truly stand out on the table top and catch the attention of passers by at the Historicon convention in July.


Wednesday, June 11, 2025

Yes, I Am an Influencer!

Prussian cavalry (foreground) clashes with Austrian cavalry at the Battle of Leuthen
Picture taken August 2020


I have noticed recently that there is a proliferation of "all cavalry battles" spreading across the blogosphere  and I think that I am right to take credit for creating this new trend. Yes, thank you very much my fellow bloggers. Whether it be in Yorkshire, Scotland or with Dogs or  Gentlemen of a military persuasion,  they are fighting cavalry only battles seemingly everywhere.

And to think, that I started this trend back in 2020 with my refight of the cavalry action at Leuthen, and then again last year in 2024 with my report on not one, but TWO all cavalry battles. One was with light cavalry and the other was with heavy cavalry. Both featured my Prussians against those brutes from Russia.

We can go back further in time to 2016 when we did one of our famous Big Battalion SYW games at the Battle of Weisenfels (see picture below). This was a disguised scenario based on Napoleon's Battle of Aspern-Essling and while it included one of the largest miniature cavalry battles that I have ever seen (outside of a couple that took place at the old Wargames Holiday Center), it was a combined arms battle of epic proportions.

Back in those days our group did everything in epic proportions, as shown below.

Battle of Weisenfels in 2016




Here are some links to some of my past all-cavalry battles. Click and enjoy:


Light cavalry battle, Part 2      August 2024

Heavy Cavalry Battle, Part 3       September 2024


The link to the battle below was particularly large

Cavalry battle at Sagschutz   December 2020

AWI Cavalry Skirmish   July 2017
 
Battle of Wiesenfels   May 2016 (one of our largest cavalry battles ever, but I lost)


As you can see, I have been doing all-cavalry battles for quite some time (even more than just those shown in the links above). I like to think that I have had a little bit of influence on the hobby, particularly in the 18th Century space.   :)


ccc

Saturday, June 7, 2025

My New Historicon Video

 

"The Furies" gang come storming down one of the narrow streets of the City.
You had best get out of their way.

CLICK ON THE PICTURES TO ENLARGE

I have just posted a copy on YouTube of my movie trailer for one of my games at this year's Historicon wargame convention. The game time is Saturday July 25, 2025 at 1PM (EST). The Event Number is 707. Click on the link below to watch the trailer (1 minute 30 seconds).

My Historicon Movie Trailer

Of course I am using this video to stir up interest in my game and get people to register and sign up to play in my game at Historicon. My game will allow up to 10 players and the game is designed to last approximately 2 hours.

Here is the link to this specific game on the HMGS Historicon game registration site. Just click the link and sign up for the game. Easy peasy. (or "facile peasy" in Latin)

Sign up link

The game is a skirmish level game that is inspired by the movie "The Warriors". A group of Roman warriors are trapped behind enemy lines and must reach the safety of their military encampment. There are numerous "Bad Guy" (and Gals) who are dead set on preventing the Warriors get away. After all, Hannibal himself has placed an attractive bounty of 100 gold ducats for whoever captures the Warriors.

A view of the City as it looks today. I have made 16 scratch-built buildings
and 6 feet of aqueduct for the game, so far...

A ground level view of daily life in the City.

Overhead view of a part of the City. I added a new Bakery this past week.
It is the building with the three windows with awnings in the upper left corner.


Life is hard in the City and living ain't an easy thing to do when you have seven or more urban gangs out to get you.


The Good Guys

The Warriors:

The Warriors, themselves

The Civilian Mob:

One of the Citizen Mobs. They might be Good Guys or they might be Bad Guys.
Money speaks volumes with the Mob.


The Vigiles:

The Urban Vigiles are the police force of ancient Rome. They don't like any
group that is creating trouble and we do not know if they will help the
Warriors or try to stop them.

The Bad Guys

These are some of the gangs that are hell-bent on capturing (or worse) the Warriors.


The Furies:

The Furies are the insane bad-ass gang in the City. They dye their hair white with
lime and wear no clothing or shoes. Ask them if they care, if you dare.

The Wolf Men:

The Wolf Men are a band of renegade deserters from the Roman army.
They harbor nothing but ill will towards the Warriors. They want loot and lots of it.

The Wings:

The Wings are a collective of disgraced Gallic chieftains who need to curry the 
favor of Hannibal to regain their honor and positions. Capturing the Warriors
would help them resurrect their careers.

The Celtic Riffs:

Grizzled Vets of Gaul who have an extreme dislike for Romans. In fact, they really
don't like anyone so they would just as soon see the other gangs fail instead of capturing the Warriors.

The Spanish Flies:

Spanish light infantry warriors who are very quick and agile, almost as if they could fly.
Get it?

The Black Shield Gang:

No, the Black Shields are not from Falworth, but rather, they are a fierce 
group of Iberians who work for whomever pays the most. Nah, they don't
like the Warriors either so they would kill them for nothing.

The Lizzies:

I just found some 54mm Amazon warriors that I can use in the game as The Lizzies, a notorious all-female gang in the City. I will be painting these figures this week and I will post pictures soon.

Summary of Forces:

So that is up to seven urban gangs that are out to nab The Warriors, two groups of "maybe" friendlies and then The Warriors themselves. I am really looking forward to hosting this game and with ten different groups having their own, and sometimes conflicting, agendas there is no telling of how this game will end.

ccc